Campaign Entitlements

This information is outdated. A newer entitlements has been started on our message board based upon the old 3.5 Organizations.

Campaign Entitlements are inherent class bonuses received from a parent organization within a society, hence the term social class.

A player may draw benefits depending on their class at certain times and places within the campaign.

Based on renown within a given organization, a character may call upon certain favour from their peers from time to time. The character may use their entitlements to requisit help in the form of information, favour, equipment, money, etc

Renown is derived from a character's (actual or rumoured) performance and merit within the associated social class. Player rating may also effect renown.

There are 9 levels of Campaign Entitlements.

level 1 is starting renown. The guild will give you a chance and that's it.

level 2-8 is to be determined for each specific class structure.

level 9 is legendary. You have the paparazzi after you.

We need the following Campaign Entitlements:

-Thieves Guild

-The Kingdom Law

-The Sindicate

-A Mage Guild

-The (Mayan) Cult (She Sells Sanctuary)

-The Church

-The Kingdom Military

-Kingdom Traders

Feel free to edit this page to replace the Campaign Entitlements with a link to the appropriate page.

(Checklist) each page should have a description of function and relation--

what makes them tick,

what are the influences of the organization,

what are the responsibilities within the organization,

how do you gain renown, how do you lose renown,

and finally what are the benefits (and potential hazzards).