House Rules

1)We use an open map for combat, no squares. Combat movement is measured using miniatures and tape. Measurement increments are 1 inch = 5 feet, so you measure 6 inches for typical 30 foot move, then you can attack or get an attack of opportunity, whatever you like. (Think WH40K, but not too much WH40K :D)

2) Moving through a friendly-occupied area is done using squeeze rules (or make successful acrobatics skill check). If a stationary player allows friendly movement, then no CMB/CMD is necessary. Otherwise, your character is shoving his way through and a check is necessary. Squeeze rules apply regardless of outcome, so half movement (as per difficult terrain) through the area and both friendlies are at a -4 to hit and to AC. (Yeah, it sucks but makes for cool tactics, just wait 'til I find furniture for my doll house baby)

When determining a pathway, if a (friendly) obstacle is within five feet of any other obstacle (wall or other player) then squeeze rules apply, otherwise simply go around.

3) +10% to experience (incentive) when keeping your character 100% within the Pathfinder rules. Otherwise, 3.5 rules are permitted as long as you have the supportive material readily available.

4) Have fun and chillazzle-- ultimately this is a get-together for our hearty and mindfull enjoyment.